

Martingale Story
A wealth-based social experiment wearing MapleStory's skin. Double down or die broke.
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View All →Welcome to Martingale Story
Martingale Story is officially live. Your meso balance is now your damage, your status, and your survival. Start your
Web Wallet & Online Game Room
Your mesos now work outside the client. Deposit in-game, gamble on the website, withdraw your winnings back. **The web
"@guide — Your AIO Training & Bossing Menu"
Never alt-tab to a wiki again. Type @guide in-game and get a menu that actually knows where you should be. **Smart pick
Wordy, Starter Packs & Vote Rewards
Three things that make your first hour better and your late game sharper. **Wordy is here.** A new word-guessing game a
Roguelike Rebirth System
The @rogue command is now live. Buy power with mesos. Rebirth when you hit the cap. Stack stats across lives. Buy raw A
Global Jackpot
Details →
1,494,298,249
mesos in the pot
Built different.
Not a nostalgia server with QoL bolted on. A wealth-based social experiment wearing MapleStory's skin.
Wealth-Scaled Damage
Your meso balance is your attack power. The richer you are, the harder you hit.
Social Class Tiers
Gutter World. Citizen. Boss City. Your net worth decides your rank, and everyone can see it.
The Casino Floor
Roulette. Blackjack. Coinflip. High-Low. Dice Duel. Five solo games, each designed around a different way to lose your money.
Multiplayer Tables
Crash. War. Bid War. Public Dice. Watch a multiplier climb and cash out before it crashes. Flip cards against five other players. Seal a bid and pray. All live, all on the map, all for mesos.
Player-Hosted Poker
Host your own Texas Hold'em or Blackjack table. Set the buy-in, escrow your bankroll, deal the cards. Real blinds, real betting streets, real mesos.
Economy Is The Game
Drop rates, EXP, meso gains — all indexed to your balance. Broke Tax drains the poor. The rich get richer. This is the design.
Roguelike Rebirth
Buy stats with mesos. Hit level 200, rebirth, pick a new class. Keep your stats, lose your skills. Stack power across lives.
Notoriety System
File a report and the target gains notoriety. Scamming is rewarded. Rise from Slippery to Hustler to Kingpin to Untouchable.
Global Jackpot
Every loss feeds a server-wide pot. It builds until one player takes everything.
Know your place.
Your balance sets your tier. Your tier sets the rules. Climbing takes 24 hours. Falling is instant.
Gutter World
< 1M mesos
- Channels 3-10 only
- -50% drop rate & EXPoutlawed
- Broke Tax: 5% meso drain/hr
- De-level on death at 0% EXP
- Solo gambling only, capped wagers
Citizen
1M — 100M mesos
- All channels available
- Normal drop, EXP, meso rates
- Full casino access — solo & multiplayer
- Card table hosting (Blackjack, Poker)
- Can send gifts to other players
Boss City
> 100M mesos
- Exclusive channels 1-2
- +50% drop rate, +25% EXPoutlawed
- Mr. Monopoly: 10,000x DMG for 60s
- No wager caps on any game
- Priority entry to multiplayer tables
The house always wins. But someone has to try.
12 ways to gamble your mesos. Solo games, multiplayer tables, player-hosted poker, and server-wide events. Each one designed around a different way to make you feel something.
Blackjack
SoloHit or stand. Beat the dealer or go home broke.
Coinflip
SoloHeads or tails. Double or nothing.
Roulette
SoloFour stages of reveal. Three chances to think you won.
High-Low
SoloGuess the next card. Prediction is an illusion.
Dice Duel
SoloRoll against the house. Hope you roll higher.
The Rocket
MultiplayerWatch the multiplier climb. Cash out or lose everything.
War Table
MultiplayerCards flip lowest to highest. Pray yours is last.
The Auctioneer
MultiplayerSealed bids. Closest without going over takes the pot.
Pit Boss
MultiplayerPublic dice in front of everyone. No hiding.
Texas Hold'em
Player-HostedHost a real poker table. Set the blinds, deal the cards.
Blackjack Table
Player-HostedBe the dealer. Escrow the bankroll. Run the game.
Color Pot
EventRed or Blue. The whole server bets. One side walks away rich.

The wealth curve.
Stack mesos, hit harder. The formula doesn't lie.
// wealth multiplier
effective_damage = base_damage * (1.0 + log10(mesos) * SCALE)


