Crimson BalrogNella
The Codex
Entry № 009··1 min read

Scaling Overhaul & The Wipe

FeaturingNella
OpposingCrimson Balrog

A deep dive into our wealth systems turned up four compounding bugs that broke the economy. They're fixed. A wipe is coming.

EXP was exponential, not linear. A Fibonacci progression in the level bonus table meant level 200 players got 144x EXP and level 260 hit 610x. Stacked on top of world rate, coupons, and wealth damage scaling, a rich high-level was pulling 1300x base EXP per mob. Capped at 2x now, ramping 1x → 1.5x → 2x across levels 0 / 100 / 140.

Meso drops had a silent jackpot bug. Large meso drops were multiplying in signed int space and overflowing. The overflow check then replaced the negative result with Integer.MAX_VALUE — so every overflowing drop became a 2.1 billion meso jackpot. Fixed with long arithmetic and a proper hard cap.

Meso rate scaling was triangular. Player level bonus went 1, 3, 6, 10, 15… peaking at 105x. Flattened to cap at 3x: 1x → 1.5x → 2x → 3x across levels 0 / 100 / 140 / 200.

Wealth tier multipliers didn't match the docs. Citizens were silently getting +10% meso, Gutter World was still getting +90%. Rebalanced:

  • Gutter World — 1.0x (neutral)
  • Citizen — 1.6x (+60%)
  • Boss City — 2.4x (+140%)

This comes with a wipe. Existing wealth and levels were built on broken scaling — there's no fair way to migrate them. Starting clean on tuned numbers is the only path to a healthy public launch.

Beta Testers get a commemorative item. Everyone who played during this phase gets a unique item that can never be obtained again. Further compensation details are being finalised based on feedback in #suggestions — drop your thoughts there.

Thank you for being the stress test that surfaced all of this. This is exactly what beta is for.